-- GENERATED SPELL FOR [Deadwind Mauler] --


function spell0_7371(pUnit, Event) --@Uppercut,n/a--
pUnit:FullCastSpellOnTarget(10966,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_7371', 576, 1)
end

function Sorts_7371(pUnit, Event)
local choix_sorts_7371 = math.random(0, 0)
if choix_sorts_7371 == 0 then
pUnit:RegisterEvent('spell0_7371', 1, 1)
end
end

function mob7371_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_7371', math.random(1500, 3000), 1)
end

function mob7371_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob7371_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob7371_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(7371, 1, 'mob7371_Action')
RegisterUnitEvent(7371, 2, 'mob7371_Leave')
RegisterUnitEvent(7371, 3, 'mob7371_Kill')
RegisterUnitEvent(7371, 4, 'mob7371_Die')
